Philmont expedition countdown:  

This page was last updated on April 06, 2007.
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What is a Philmont expedition?

By the book, a traditional Philmont expedition is 12 days at Philmont Scout Ranch (located outside of Cimarron, New Mexico in the Sangre De Christo mountain range).  11 of those days are spent backpacking over thousands and thousands of acres.  I could give more technical details, but I thought I'd rather have some of the young men and women who have been to Philmont tell you what a Philmont expedition wat to them...

"Philmont is all of life's major events in a few days.  When you spend so many days with people you think you know, you learn things that you never knew before.  You learn how to get along, fight through the hard parts, and do things that you never thought you could do before.  You learn to crawl, then walk, then hike, then you learn to rest.  That is how our lives begin and end.  This is what I learned at Philmont."

 
2008 Philmont Expedition 618-B Dates:
Philmont Day 1 is Wednesday, June 18, 2008
Philmont Day 12 is Sunday, June 29, 2008

Probable departure from Arlington on Sunday, June 15, 2008 for pre-Philmont activities:  Sunday to Palo Duro Canyon State Park, Monday to Taos, NM via Philmont (tour Villa Philmonte), Tuesday acclimation hike to Williams Lake (just below Wheeler Peak - highest point in New Mexico), Wednesday to Philmont...  Final determination on pre-Philmont activities and departure date will be made sometime in late 2007 or early 2008.

 
Crew Slots, Age Requirements, and Participant Registration:

We have 4 trail crew slots reserved.  Each trail crew can have between 7 and 12 participants.  The majority of each crew must be youth (under 21 years of age), with a maximum of 4 advisors (over 21 years of age) in each crew.  We have room for a minimum of 32 youth participants and a maximum of 16 advisors.  As this is a CREW 445 reservation, at least one trail crew (possible more) will be COED - yes, girls will be on the trail.  Our coed experience in 2005 went perfectly, and we expect no less in 2008.

This Philmont reservation is for Crew 445.  That means that the upper age limit for youth participants is 20 rather than 18 for a Boy Scout Troop. The age requirements to participate are as follows:  Youth participants MUST EITHER a) be 14 years of age by January 1, 2008; or, b) be 13 years of age by June 18, 2008, AND have completed the eighth grade before participation.  Youth participants cannot be 21 years of age on June 18, 2008.

Youth participants must be a registered Venturer or Boy Scout.  We will (as always) require a minimum rank of First Class for Scouts joining this expedition. 

Participants will be registered to fill up crew slots on a first come/first served basis.  In order to reserve a participant slot, the participant must present Mr. Hoffman with BOTH a completed Philmont participant application AND a check for $50.00 as a non-refundable deposit made out to SHANE HOFFMAN - PHILMONT 2008DO NOT make a deposit payment to anyone other than Mr. Hoffman.

 
Required Paperwork to Participate
Philmont Participant Application (due January 15, 2007 along with $50.00 deposit)- provides all needed contact information and lays out the participation guidelines and expectations.  Click on icon below to open the appropriate version of the application.
- Adobe Acrobat .pdf file suitable for printing then filling out by hand
- Microsoft Word template suitable for filling out online then printing completed application
Notarized Permission Slip and Medical Release form (due January 1, 2008) - provides a durable medical release for any needed medical procedures while participating on the Philmont expedition. Click on icon below to open the appropriate version of the form.  We will have a notary public available at the September 2007 "all hands" meeting to notarize these forms at that time.
- Adobe Acrobat .pdf file suitable for printing then filling out by hand
Physical Examination form (due May 15, 2008) - you MUST use the official 2008 Philmont physical examination form provided by Philmont in December 2007/January 2008.  Photocopies or other physical forms are not accepted.  Physical exam forms will be distributed immediately upon receipt from Philmont.
FRONT & BACK Photocopy of participant's insurance card (due May 15, 2008)
Proof of Youth Protection Training (advisors only - due May 15, 2008) - YPT must be completed after January 1, 2008.  Scouting YPT can be done online HERE.  Venturing YPT can be done online HERE.
Photocopy of driver's license (advisors only - due June 1, 2008)
Photocopy of automobile insurance verification (advisors only - due June 1, 2008)
 
Costs associated with the Philmont expedition:

A trip to Philmont is not cheap.  Here are the costs associated with participating in a Philmont trek:

    • The Philmont expedition fee ($560.00 per participant) - This fee covers the 13 days spent at Philmont Scout Ranch.  It includes all activities and meals from lunch on Day 1 through breakfast on Day 13 (unless you require a special diet - in that case, your fee does not cover ANY meals and you must bring your own meals).  It also covers one crew 8" x 10" photo and the coveted Philmont arrowhead patch for those that complete their trek.
    • Any payments to a contingency or travel fund (~$275.00 per participant)  - See below for details on our contingency fund
    • Any personal equipment purchases
    • Any shakedown expenses
    • Contingent or crew T-shirts, hats, patches, etc. - For 2005, we designed and produced a T-shirt and a special edition council strip patch for the entire 4 crew contingent.  In addition, Crew 4 also chose to purchase custom tie-dyed  bucket hats embroidered with the crew slogan to wear as a crew.
    • Tooth of Time Traders - The trading post at Philmont base camp is extensive.  We encourage each of our participants to purchase the Philmont leather belt and a Philmont belt buckle.  See www.toothoftimetraders.com for an idea of the items available to purchase at Philmont.
    • Other spending money - For meals on the way to and from Philmont, money for back-country use, etc.

Crew/Troop 445's contingency fund covers the costs for:

    • Any crew gear purchases to be used specifically for Philmont
    • Transportation to and from Philmont
    • Reservations, tickets, hotel rooms, etc. for any pre- or post-Philmont activities that we plan to do on the way to or from Philmont.
    • 1 contingent T-shirt
    • 1 contingent group photo at Philmont
    • 1 patch protector for the Philmont arrowhead patch
    • 1 Philmont bolo tie - tie color different for each crew
    • A post-trek Simple Simon's pizza feast at the Philmont Welcome Center
    • An estimated amount from each participant to cover any unforeseen emergency situations
 
Philmont Expedition & Contingency Fee Payment Schedules:  make checks payable to "SHANE HOFFMAN - 2008 PHILMONT"

Philmont Expedition Fee Payment Schedule - $560.00

Contingency Fee Payment Schedule - $275.00
Deposit: $50.00 due January 15, 2007 First half: $138.00 due January 15, 2008
First Payment: $255.00 due September 15, 2007 Second half: $137.00 due March 15, 2008
Final Payment: $255.00 due February 15, 2008

Note: All fees paid to Philmont are non-refundable and non-transferable to the balance of fees in the event of cancellation. In order to recoup any payment made to Philmont, the applicant must find another Venturer/Scout/advisor to take his place and pay the fees to the applicant. "Fill-in" Venturers/Scouts/advisors must be approved by the Contingent Coordinator beforehand, and meet the same requirements as the original applicant in order to take the place of the applicant. Refunds on contingency fee payments, if possible, will be made following the expedition. The reason for this being that payments are made for reservations, tickets, etc., beginning in January 2008. Anyone dropping out after January 2008 has been included in those reservations, tickets, etc. Amount of refund will be based on dollars available after the trip.
 
Rough Calendar through June 30, 2008
December, 2006 11 - Begin taking reservations and $50.00 deposit checks
January, 2007 25 - "Absolute" deadline to reserve a participant slot in one of four Philmont trail crews for the 2008 expedition
September, 2007 ~15 - "First" Philmont payment of $255.00 due
~15 - First advisors' meeting - finalize pre-Philmont plans and begin formulating shakedown plans
~15 - First "all hands" - participants/parents/advisors meeting - begin the crew building process
November, 2007 ? - Advisors' meeting - finalize crews and shakedown plans
January, 2008 15 - First half of contingency fee due
? - Advisors' meeting
? - Shakedown planning meeting - all participants
? - Shakedown activity
February, 2008 15 - "Final" Philmont payment of $255.00 due
? - Advisors' meeting
? - Shakedown planning meeting - all participants
? - Shakedown activity
March, 2008 15 - Last half of contingency fee due
? - Advisors' meeting
? - Shakedown planning meeting - all participants
? - Shakedown activity
April, 2008 ? - Advisors' meeting
? - Shakedown planning meeting - all participants
? - Shakedown activity
May, 2008 15 - Physical forms and insurance card photocopies (front & back) due to Mr. Hoffman
? - Advisors' meeting
? - Shakedown planning meeting - all participants
? - Shakedown activity
June, 2008 ?14 - Pack personal and crew gear in trailers
?15 - Depart Arlington - drive to Palo Duro Canyon State Park - eat BBQ dinner and watch the Texas Play/Musical
?16 - Drive to Philmont - tour Villa Philmonte - Drive to Taos and check in at motel
?17 - Acclimation hike to Williams Lake at the Taos Ski Area
18 - Philmont Day 1
30 - Depart Philmont for Arlington - lunch in Amarillo - arrive in Arlington at around 8:00pm
 
This is a great bit of wisdom I found while putting the 2005 Philmont expedition together.  It speaks to the heart of being a team, and confronts head on many of the problems trail crews face on long treks.  ~ Mr. Hoffman

Expedition Behavior - The Finer Points
By Howard Tombs

A good expedition team is like a powerful, well-oiled, finely-tuned marriage.  Members cook meals together, face challenges together, and finally go to bed together.  A bad expedition, on the other hand, is an awkward ugly, embarrassing thing characterized by bickering, filth, frustration, and crispy macaroni.

Nearly all bad expeditions have one thing in common: poor expedition behavior (EB).  This is true even if team members follow the stated rules, such as Don't Step on the Rope, Separate Kerosene and Food, No Soap in the River, No Raccoons in the Tent, Keep your Ice Axe Out of My Eye, etc.

Unfortunately, too many rules of expedition behavior remain unspoken.  Some leaders seem to assume that their team members already have strong and generous characters like their own.  But judging from a few of the campers we've encountered, more rules ought to be spelled out.  Here are ten of them.

RULE #1 Get the hell out of bed.  Suppose your tentmates get up early to fetch water and fire up the stove while you lie comatose in your sleeping bag.  As they run an extensive equipment check, coil ropes and fix your breakfast, they hear you start to snore.  Last night you were their buddy; now they're drawing up lists of things about you that make them want to spit.  They will devise cruel punishments for you.  You have earned them.  The team concept is now defunct.  Had you gotten out of bed, nobody would have had to suffer.

RULE #2 Do not be cheerful before breakfast.  Some people wake up perky and happy as fluffy bunny rabbits.  They put stress on those who wake up mean as rabid wolverines.  Exhortations such as "Rise and shine, sugar!" and "Greet the dawn, pumpkin!" have been known to provoke pungent expletives from wolverine types.  These curses, in turn, may offend fluffy bunny types.  Indeed, they are issued with the sincere intent to offend.  Thus, the day begins with flying fur and hurt feelings.  The best early-morning EB is simple: Be quiet.

RULE #3 Do not complain. About anything. Ever.  It's ten below zero, visibility is four inches and wind driven hailstones are embedding themselves in your face like shotgun pellets.  Must you mention it?  Do you think your friends haven't noticed the weather?  Make a suggestion.  Tell a joke.  Lead a prayer. Do not lodge a complaint.  Your pack weighs 87 pounds and your cheap backpack straps are actually cutting into your flesh.  Were you promised a personal Sherpa?  Did somebody cheat you out of a mule team?  If you can't carry your weight, get a motor home.

RULE #4 Learn to cook at least one thing right.  One expedition trick is so old that it is no longer amusing: on the first cooking assignment, the clever cook prepares a dish that resembles, say, Burnt Sock In Toxic Waste Sauce.  The cook hopes to be relieved permanently from cooking duties.  This is the childish approach to a problem that's been with us since people first started throwing lizards on the fire.  Tricks are not a part of a team spirit. If you don't like to cook, say so.  Offer to wash dishes and to prepare the one thing you do know how to cook.  Even if it's only tea.  Remember that talented camp cooks sometimes get invited to join major expeditions in Nepal, all expenses paid.

RULE #5 Either A) Shampoo, or B) Do not remove your hat for any reason.  After a week or so on the trail, without shampooing, hair forms angry little clumps and wads.  These leave the person beneath looking like an escapee from a mental ward.  Such an appearance could shake a team's confidence in your judgment.  If you can't shampoo, pull a wool hat down over your ears and leave it there, night and day, for the entire expedition.

RULE #6 Do not ask if anybody's seen your stuff.  Experienced adventures have systems for organizing their gear.  They very rarely leave it strewn around camp or lying back on the trail.  One of the most damning things you can do is ask your teammate if they've seen the tent poles you thought you packed 20 miles ago.  Even in the unlikely event you get home alive, you will not be invited on the next trip.  Should you ever leave the tent poles 20 miles away, do not ask if anybody's seen them.  Simply announce, with a good-natured chuckle, that you are about to set off in the dark on a 40-mile hike to retrieve them, and that you are sorry.  It's unprofessional to lose your spoon or your toothbrush.  If something like that happens, don't mention it to anyone.

RULE #7 Never ask where you are.  If you want to know where you are look at the map.  Try to figure it out yourself.  If you're still confused, feel free to discuss the identity of landmarks around you and how they correspond to the cartography.  If you A) suspect that a mistake has been made; and B) have experience in interpreting topographical maps, and C) are certain that your group leader is a novice or on drugs, speak up.  Otherwise, follow the group like sheep.

RULE #8 Always carry more than your fair share.  When the trip is over, would you rather be remembered as a rock or a sissy?  Keep in mind that a pound or two of extra weight in your pack won't make your back hurt any more than it already does.  In any given group of flatlanders, somebody is bound to bicker about weight.  When an argument begins, take the extra weight yourself.  Then shake your head and gaze with pity upon the slothful one.  This is the mature response to childish behavior.  On the trail that day, during a break, load the tenderfoot's pack with 20 pounds of gravel.

RULE #9 Do not get sunburned.  Sunburn is not only painful and unattractive.  It's also and obvious sign of inexperience. Most green horns wait too long before applying sunscreen.  Once you've burned on an expedition, you may not have a chance to get out of the sun.  Then the burn gets burned, skin peels away, blisters sprout on the already swollen lips.  Anyway, you get the idea.  Wear zinc oxide.  You can see exactly where and how thickly it's applied and it gives you just about 100% protection.  It does get on your sunglasses, all over your clothes and in your mouth.  But that's OK.  Unlike sunshine, zinc oxide is non-toxic.

RULE #10 Do not get killed.  Suppose you make the summit of K2 solo, chain-smoking Gilanes and carrying the complete works of Hemingway in hardcover.  Pretty macho, huh?  Suppose now that you take a vertical detour down a crevasse and never make it back to camp.  Would you still qualify as a hero?  And would it matter?  Nobody's going to run any fingers through your new chest hair.  The worst thing to have on your outdoor resume is a list of the possible locations of your body.  Besides, your demise might distract your team members from enjoying what's left of their vacations.

All expedition behavior really flows from this one principle: Think of your team, the beautiful machine, first.  You are merely a cog in that machine.  If you have something to prove, forget about joining an expedition.  Your team will never have more than one member.